Idea Generation Techniques among Creative Professionals Hawaii International Conference on System Sciences - 2009
Creativity has become a commodity for businesses and individuals
There has been an increase in interest in the development of technologies to aide the creative process.
Creativity within the design process allows for competitive advantage.
Human Computer Interaction research helps to develop technology to aide the cognitive process within creativity.
Models of creativity have been constructed in order to help with the creation of creative support tools
Suggested that some of these models are too simple
Creativity models are not linear however they are always portrayed in this way
Idea generation is described as the process of generating novel and applicable ideas
There is a direct link between the amount of initial ideas produced and the quality of the final outcome
Idea generation is the hardest stage for professionals as suspending judgement on ideas is difficult
There is a focus on the quality of an idea, rather than the quantity of ideas.
Association and patterns need to be broken to create new ways of thinking.
Designers see their design process as a creative process and suggest creativity is important throughout the cycle.
Idea Generation Model
The Idea Generation model has three categories research, represent and refine with inspiration used all around these.Inspiration is needed throughout the process
The problems domain needs to be researched in order to create concepts
Initial ideas are the physically visualised
Creativity research aims to help with the creation of tools for a more efficient and successful creative process
Inspiration
Inspiration occurs at any point within the idea generation stagePassive searching is searching without having a concept and includes looking through magazines, immersion in relevant information, reflecting on information, socialising to clear the mind and incubation of information.
Research
In the research phase extra knowledge is needed to identify possible solutions.User research is is conducted to be able to empathise with users
Reflection on previous work and active searching on the web and books for information is also used
Within research documentation and sketches both physically and digital of ideas are used
Represent
Physical things are used to conceptualise an ideaActing can help show an idea that cannot be described through sketches or writing
Word lists
Prototypes are used as a quick way of visualising concepts physically
Word lists involve listing features of to be included in the design
Refine
Ideas are brought together and evaluated to reduce them down
Co - Creation
Collaboration means working with someone else to generate ideasBrainstorming popular with designers and involves generating as many ideas as possible in a period of time
Limitations of some of these techniques
Collaboration effective when everyone is together however it is harder to share ideas when apart.Current collaborative technologies e.g. video conferencing, do not meet user needs leading to a reversion to traditional techniques e.g. emailing.
Finding people with expertise on a domain outside their own proves difficult so software to aide this process is needed
To reflect on work a system for storage and retrieval is needed with with easy searching
In active searching people cannot always find information or it doesn't exist, so a tagging system on information sources would useful
An expertise search engine would allow for information to be gathered that is currently not available.
Immersion in information is easy for an individual if in the same location as the material , similarly if working in a group however when people are apart it becomes more difficult. A tool to replicate these locations is needed for people to view and continue adding to them.