Creative AI : On the Democratisation and Escalation of Creativity by Roelof Pieters and Samim Winiger
Defining creativity objectively is difficult however studying creativity has meant different industries have been able to use creative processes at scale.
Engelbart believed that computers could become extensions of our thinking and his aim was to raise the potential of humans.
Tools have been used to increase creative possibilities for thousands of years.
Originally mastering a creative skill was only available to a few, however with technology creativity is easily accessible.
Technology makes it possible for people to put more time into being creative.
Lowering what is needed to master a skill means that people are able to experiment more and undertake complex tasks.
Creative skills are more accessible through the use of Assistive Creation Systems.
Platforms for collaboration make it easy to learn new skills.
Technology is accelerating the time it takes to learn a skill and democratising creativity.
Assisted Creation Systems allow people to spend more time being creative, whilst making lowering the price of creativity.
Engelbart wanted to increase collective intelligence of groups making them more creative.
Creativity is a collaborative process that is helped by technology.
Escalating creativity allows creativity to be highly accessible, therefore redefining skill levels and what design is as a whole.
Technology allows a wider amount of possibilities and time between intention and finalisation is lowered.
Generative Creation techniques are allowing the democratisation of creativity allowing the amount of time it takes between idea and product to be lowered.
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