Motives for increased consumption
No
consumption impossible
Non consumption = no design, which is impossible to achieve
(neon orange)
It is impossible to stop the need to consume and actually
hinders positive change (pink)
Sustainable design is more realistic than non – consumption
(neon orange)
Consumption and products will always be needed (neon orange)
Material objects are needed by everyone to some extent
(pink)
The aim should not be to stop consumerism, rather to look
for alternative ways of consuming (neon orange)
If we consume nothing it takes away the pleasure and enjoyment from life and has an economic impact (neon orange)
Products should add pleasure to life (dark green)
It is problematic when behaviour is shown in physical terms
rather than metaphysical (neon orange)
Internal
and external factors
Motives can be internally (hunger) or externally generated
(environment) (orange)
Consumption choices driven by internal and external factors
(regulation, identity etc) (yellow)
Consumption
part of life / human behaviour
Consumption is part of life (pink)
Consumption is a natural part of human behaviour. Human
behaviour fuels consumption cycle (neon orange)
The negativity associated with consumption hides the fact
that it is a key human behaviour (pink)
Lack of
something
Needs are at the heart of human motivations and actions,
which occur when there is a lack of something – when we need something we lack
something – needs drive human motivations which occur when there is a lack of
something – when we lack something, needs drive human actions (pink)
Defining
needs / satisfy needs / Maslow hierarchy of needs /motivation
Consumers motivated to satisfy needs (orange)
Two types of need, utilitarian which the consumer considers
functional / objective aspects of the product and hedonic / experiential needs
which the consumer considers the subjective, aesthetic and pleasurable aspects
(orange)
The reasons for the need to consume are affected by
emotional and psysiological factors (pink)
Maslow hierarchy of needs – description – self actualisation
(orange)
Mcnulty (orange) link with class
Herzberg hygiene factors
VALs structure
Needs are essential to live, whilst wants are add ons to
meet desires (purple)
Blurred
lines between needs and wants
What we need and want is hard to define in current
consumerist culture where we have everything (red)
Increased wealth has increased expectations (green)
Drive
for consumption
Subconsciously we are motivated to consume (neon orange)
Engage
with the world
We are motivated to consume so that we can physically engage
with the world (pink)
Products are a physical way to understand and engage with
the world (pink)
Consumption allows us to learn, process and engage with the
world through experiences – we process, learn and engage with the world through
consumption of experiences (pink)
Reflection
of self
Consumption allows for the reflection of self and allow us
to interact with the world (yellow)
Things consumed and owned originally represented an
individual and made them distinct, however this has now become a problem for
the planet (neon orange)
Industrialisation
Waste
Systems have been designed to waste large amounts of
resources (neon orange)
Cradle
to Grave system vs Circular Economy
Products of the industrial system that is designed on a
linear, one way cradle to grave model – current industrial systems are linear,
ending in waste (dark green)
Our industrial system does not consider nutrients in any
form (dark green)
Industry should be designed to have restorative effects on
the environment allowing growth to continue for both this and the environment
(dark green)
Damage
certain
There will always be an impact on the environment through
production and consumption – damage to the environment is part of the
production and consumption cycle (dark blue)
Disregard
for environment
Neither the health of natural systems, nor an awareness of
their delicacy, complexity, and interconnectedness, have been part of the
industrial design agenda – the environment has not been considered within these
systems (dark green)
Capitalism
/ Culture / Society / success
Individuals / consumers try to keep up with others – there
is a societal pressure to keep up – society puts pressure on individuals to
keep up (pink)
Success within a capitalist culture is determined by wealth
(pink)
Consumption is encouraged by society despite huge levels
already (brown)
Growth and use of natural resources is still a central
belief of society (brown)
Greens view on society are opposite to current capitalist
views (red)
Society of churn, convenience and disposability (green type)
Communism and capitalism are indusrtrailist societies which
believe that needs are met through continual growth of consumption and
production (purple)
Quantitiy
over quality
Culturally quantity rules over quality leading to less
respect for quality design (brown)
There was a change from quality to convienience (green)
Consumers think more is best (yellow)
Design
issues
The waste, pollution, crude products , and other negative
effects that we have described are not the result of corporations doing
something morally wrong …. The damaging effects created by industry are not the
fault of companies but that of the system we reside (dark green)
Design
production system
The current design and manufacturing process have little
respect for the natural environment (brown)
The design process traditionally does not consider the
impact a product can have on the environment (brown)
Fulfils the manufacturers desires and some of the customers
expectations – design aims to meet the needs of manufacturers and customers but
not the environment (dark green)
Trying
to be green/ sustainable: Relationship of designer, consumer, manufacturers,
companies and legislation in system
Manufacturers
The problems of choosing materials for a process or a finish
can have immensely serious environmental implications (red dot)
It is not always clear where recycled materials are sourced
from (green)
The rate of change in many materials fields is likely to
accelerate in the near future as the demand for greener products and processes
develops (red dot)
Consumer
Difficult for the consumer
to be green if design / production before is unsustainable (neon orange)
People want to help the environment but it is unclear for
both the consumer and designers which path is best (green)
Consumers perception of sustainable is not necessarily
sustainable ( neon orange)
People do not think legislation is strong enough to deal
with the problems and encourage a stronger line (neon pink)
Public think maintaining competitiveness of companies should
not impact on environmental actions (green type)
Consumers do not think it benefits industry to be more
environmentally friendly because the current economic structure pushes for
growth and profit (neon pink)
People feel politics and profit can hinder environmental
action, however they realise change is being made (neon pink)
People believe we are responsible for the planet and can
make a difference however think government and companies are to blame (green
type)
Consumers think they are responsible and should sort out the
problem rathe than passing it onto the consumer (green type)
Only conscientious consumers
consider the ins and outs of ethical aspects – the general public prefer a
brand to take responsibility of that for them – M&S campaign (green type)
Government
/ legislation
Government action has forced change in industry leading to
new production methods (black)
Regulations provide a pass to continue destructive behaviour
(dark green)
Regulations are general which doesn’t encourage creative
solutions (dark green)
Designers
Understanding
makes you complicit
Once you understand the destruction taking place, unless you do something to change it - having understanding of the damage created by the
system and not acting to change makes the designer part of the problem /
complicit (dark green)
Designers have ignored the effects of design on the
environment (red)
Not
completely responsible / responsibilities
Designers are not responsible because it is their job (neon
orange)
The designer is not responsible for all the negative impacts
a product may have (black)
Designers must ensure that by providing solutions to one set
of environmental problems they are not creating or increasing others – an
outcome should not further impact the environment (red dot)
Designers try to be sustainable for moral reasons (brown)
There is an ethical responsibility for commercial design as
there is more impact created, compared with independent small scale design
(neon orange)
designers have a responsibility for the effects their design
has and for creating safe products (brown)
Product
or environment
The designers must prioritise the role of the product first
(black)
Designers need to consider the bigger picture not just the
product (dark green)
Designers need to think about the environment first (red)
A designer does not aim to make waste, but does have to
consider the life and purpose of the product and packaging systems that exist
(green)
Materials
Designers are forced to make decisions about which materials
to use despite this (dark green)
Designers should not have to decide between problematic
materials, instead there should be a solution (brown)
Designers are not responsible for working out whether
materials are safe this is for governments and industry to determine (brown)
Designers now have access to a range of environmentally low
impact materials (pink)
The decision is often made by choosing the less damaging
option (dark green)
cradle to grave/ LCA /
holistic
Considering effects early – impact throughout life cycle
There is a need for a holistic approach to solutions - holistic thinking is needed for projects
(red dot)
Impact on the environment can be reduced through LCA
planning (yellow)
Traditionally the concern of the designer has ended with the
launch of the product but the green designer should think about its complete
life from cradle to grave ( red dot)
A holistic overview will determine whether the right product
choices are made – for the right product choices to be made a holistic overview
is needed (brown)
Cannot only focus on one aspect of sustainability, LCA more
effective (yellow)
Design
stage programming
Environmental impacts are set during the design stage (neon
orange)
Design can help change by considering sustainability form
the beginning (yellow)
Impacts have to be considered early on in the design stage
for them to be reduced (black)
Design stage dictates 80% of impact on the environment (neon
orange)
Middleman
– have influence
Designers have connections with both sides of the production
system – designers are the middlemen within the product cycle – designers have
connection with both consumers and producers (red)
Designers create a bridge between product and consumer
making them important facilitators of environmental design (black)
Want to
help
Designers want to help but feel overwhelmed by the
environmental problem or inhibited in making change (black)
People want to help the environment but it is unclear for
both the consumer and designers which path is best (green)
Sustainable knowledge / design is not growing quickly enough
to keep up with the problem (neon orange)
Designers educating the client and public pressure is needed
to change consumerist retailers (red)
New
design concerns
Designers more than ever need to understand the motives of
consumers and consumerism as well as improving product efficiency (yellow)
Needs need to be considered within a design whether these be
ecological, economic, cultural preferences (dark green)
For
system to work better
Environmentally responsible design requires a clear policy,
a structured approach and reliable, unbiased information (red dot)
Design
problems / designers issues in sustainable design
Environmentally responsible decisions will rarely be
straightforward and the different benefits and disadvantages will, as always
need to be balanced out carefully’ – sustainable design needs to balance the
negative and positive impacts of the design on the environment (red dot)
Production systems can make it difficult for designers to
know which materials to use but they try to use the knowledge they have (brown)
Sustainable knowledge / design is not growing quickly enough
to keep up with problems (neon orange)
Design
in general - Design increase consumption /plays on lack / creates desires
Marketing / branding contribute towards consumption problems
(yellow)
Design has continually encouraged the consumer market (neon
orange)
Advertising encourages the consumption of products people
don’t need (neon pink)
Design encourages the consumer culture (neon orange)
Although there is more sustainable awareness, design can be
considered to be superficial which encourages a culture of brevity and excess
(neon orange)
Manufacturers play on these feelings of good and bad through
advertising (dark green)
Advertising is used to tempt, buy latest and sometimes eco
ethical (green type)
Consumption could be highlighted if the moral issues of
advertising were highlighted – advertising has moral issues when sustainability
is considered (purple)
To create drive in consumers marketing encourages a new
desired state , which means making the consumer feel dissatisfied with their
current state (orange)
How /
what it uses - Desires created by consumer led design - Playing on Needs / Lack
/ Desires
Consumer led design aims to be desirable – consumer led
design plays on human desires rather than needs (red)
Consumer led design encourages materialism and makes
consumers unfulfilled (red)
Advertising plays on the idea of lack by relentlessly
suggesting alternative lifestyles / futures enforcing a sense of lack on the
consumer (pink)
Branding marketing aims to play on consumers needs to get
them to buy products (yellow)
Do we actually want all of these things or are manufacturers
and advertisers taking advantage of consumers by making up these needs or
aspirations to et the consumer to purchase their product (red)
Consumption due to desire leads to short lifespans and is
mostly metaphysical (pink)
Often things seen as needs are wants which we have been
persuaded to think are needs …. Persuasion converts wants into what we see as
needs meaning we wouldn’t lose much with less consumption (purple)
Marketing defines a need as a perceived lack (orange)
Consumer realizes they need something then the need becomes
reality (orange)
Newness
New products are marketed to improve earlier products (red)
Constantly improved convenience products encourage
consumerism (red)
Consumers are never satisfied and want more from products –
the market creates desires that are met temporarily by a constant supply of new
products (red)
A cycle of newness then old is created (neon orange)
New only lasts for a short time (neon orange)
Progress
Superficial design creates a sense of progress, which is
desirable, however only for a short time leading to frustration and ultimately
encourages waste (pink)
People have a need for progress and design makes people want
to be with current trends, but by designing new things this encourages people
to want more , fuelling consumerism (neon orange)
Transience
/ Meaning
Short lived nature of the pleasure from consumption, makes it so addictive (light blue) pg 80
Products quickly give their meaning
away and do not fulfil expectations (pink)
Green
consumerism / green technology –
increasing consumption
Is green consumption green? – the switch to green
consumerism from traditional consumerism may lead to the same problems of
consumption and identity -Dideriot effect created (yellow)
Green consumption could increase rather than reduce
consumption (yellow)
Weak sustainability quote managerial using technology
Green and grey consumerism are not sustainable in the long
run, there are limits to growth – green consumerism is too much like the
current system which is unsustainable – a new system is needed (purple)
Green consumerism is not green (purple)
Technology
Recycling can help justify more consumption (pink)
Recycled materials are being consumed more now rather than
new resources – rather than using new resources, recycled materials are being
consumed rapidly in wasteful ways (pink)
Technology seen as a solve all solution (brown)
Recycling on its own will not solve the problem (pink)
Recycling is only part of the solution of overconsumption –
recycling is a plaster on the larger issue of overconsumption (dark green)
Not
always environmentally friendly
Recycled materials are not always environmentally friendly
especially if not designed to be (dark green)
Usually recycled materials are more environmentally …
recycled materials are not always better than virgin materials, this is dependent
on factors in recycling process (green)
Consumer
love for recycling
Recycling is loved by consumers (neon pink)
Recycling allows consumers to feel better about their
negative impact / actions (pink)
Legislation
People do not think legislation is strong enough to deal
with the problems and encourage a stronger line (neon pink)
Designers educating the client and public pressure is needed
to change consumerist retailers (red)
There is a need for sustainable design because there is more
awareness from consumers and increasing legislation by government (neon orange)
Technology
Recycling can help justify more consumption (pink)
Recycled materials are being consumed more now rather than
new resources – rather than using new resources, recycled materials are being
consumed rapidly in wasteful ways (pink)
Technology seen as a solve all solution (brown)
Recycling on its own will not solve the problem (pink)
Recycling is only part of the solution of overconsumption –
recycling is a plaster on the larger issue of overconsumption (dark green)
Technology will not be enough to solve the problems of
consumption (purple)
Recycling
confusion / misleading
Recyclable materials are not always recycled (brown)
Recycling arrows can mislead consumers into thinking they
can recycle their products anywhere (neon pink)
This confusion puts pressure on local services and puts off
consumers from engaging in recycling (neon pink)
Not
always environmentally friendly
Recycled materials are not always environmentally friendly especially
if not designed to be (dark green)
Usually recycled materials are more environmentally …
recycled materials are not always better than virgin materials, this is
dependent on factors in recycling process (green)
Consumer
love for recycling
Recycling is loved by consumers (neon pink)
Recycling allows consumers to feel better about their
negative impact / actions (pink)
Technology solution?
Recycling and renewable energy are not the complete solution
to sustainability – as resources are finite making consumption impossible at
current rates – but they do make up part of the solution (purple)
Continuing with current consumption levels and using
recycling – an industrial technique – as a technological fix creates the
impression of a solution, but it is only part of the answer (purple)
Technology will not be enough to solve the problems of
consumption (purple)
Technology creates growth, whilst at the same time will
prevent it in the future (purple)
Technology cannot create infinite growth using finite
resources
Technological solutions do not reduce consumption, instead
just hide the effects (purple)
Technology will not be enough to solve the problems of consumption
(purple)
No comments:
Post a Comment
Note: only a member of this blog may post a comment.