Notes and Quotes
Chapter 1 – The progress Illusion
pg 1
- public opinion about damage to the planet is clear and that
an overhaul of production and consumption systems is needed urgently
pg 2
- In order for the Earth to stay balanced the environment must
be regulated
- current ecology is anthropocentric, looking at the human
effect on the environment
pg 3
- consumption of resources does not rise in line with
population, instead it outstrips it, meaning people are consuming more than is
needed
- environmental damage will be due to unsustainability in
design, production and consumption
- ‘Georges Bataille, when speaking of pressure, states that
any life form will always expand in number or size to fill space that it has,
and only when critical mass has been accomplished will growth level off.’
pg 4
- life grows to fill space in the same way populations have
spread over the Earth and will continue to do so
pg 5
- we use more resources than we give back to the environment
- sustainability as a term is anthropocentric as concern is
less about the effect on the environment and more about increasing human
benefit to further generations
- things are only considered resources if they have commercial
value - commercial resources are taken from the Earth quicker than they can
naturally be created meaning natural resources are low
pg 6
- from the late 19th century there has been an
awareness of the link between materialist culture and environmental damage
- consumption combined with post - industrial manufacture were
damaging the environment
- Design for X strategies have been employed as a way of making
design more sustainable and focus on certain stages of a products lifecycle
e.g. particularly used for white goods where legislation demands minimal waste
- ‘Other popular strategies include alternative energies, from
solar to human power; sourcing local materials and processes; collapsible
objects to conserve landfill space; supply chain management; zero emission;
compostable products and a growing left field interest in edible packaging’
- designers now have access to a range of environmentally low
impact materials
pg 7
- Consumers have more understanding of the effects of their
purchasing
- public opinion – consumption / habits are changing to
consider the environment more
- for companies to be successful in the future they will rely
on the portrayal of products and services that are environmentally friendly
- sustainable design is no longer perceived to be a lesser
form of design
- use of low impact materials and design for disassembly have
become part of the design process, whist still being financially successful
- sustainability effectively allows financial growth
- waste of materials is due to unnecessary durability and
short product use time
pg 8
- 90% of materials from the Earth become waste after three
months
- full landfills do not have the conditions for biodegradable
material to break down
- biodegradability is considered to be a solution to
environmental problems in theory however this has not been seen on a large
scale
pg 9
- recycled materials are being consumed more now rather than
new resources – rather than using new resources, recycled materials are being
consumed rapidly in a wasteful way
pg 10
- recycling on its own will not solve the problem
- recycling allows consumers to feel better about their
negative impact /actions
- recycling can help justify more consumption
- there has been more of a focus on the symptoms rather than
the causes of environmental crisis within sustainable design – symptoms rather
than causes of environmental damage have been focussed more on within
sustainable design – sustainable design has looked more at the symptoms rather
than cause of environmental damage
- technology within design has created a rapid consumer
culture which aims to maintain state of the art which is unfeasible and leads
to waste
- design has sped up processes
- products are a physical way to understand and engage with
the world
- the reasons for the need to consume are affected by
emotional and psychological factors such as these
- we are intrigued by objects that show aspects of human
ingenuity and these objects increase the social status of their owners –
objects that show human ingenuity increase the social status of individuals who
own them because they are intrigued by them
pg 12
- possessions often signify status and create a culture of
comparison which is common in herding species
- success within a capitalist culture is determined by wealth
- individuals / consumers try to keep up with others – there
is a societal pressure to keep up – society puts pressure on individuals to
keep up
Pg 14
- Rather than creating objects that fit functions in different
ways, industrial design produces lots of the same objects for consumers as a
result of commercialism
Pg 16
- Industrial design prefers to focus development into existing
product formats
- Emotional experience from new products using existing
frameworks are limited
- Superficial design creates a sense of progress, which is
desirable, however only for a short time leading to frustration and ultimate
encourages waste
- A system that relies on product obsolescence rather than a
wider set of values will limit consumer satisfaction and reduce the likelihood
of long term relationships with objects – A system that relies on technical
modernity through product obsolescence to satisfy consumers, rather than
experiential and emotional aspects, will limit satisfaction and reduce the
likelihood of long term relationships with objects
Pg 17
- The large amounts of waste created from the process of
fleeting desire becomes toxically damaging to the environment and problematic
for space to put it – the large amounts of waste created from the process of
fleeting desire is damaging to the environment and finding space can be
difficult
- Consumption and production need to be rethought
- New alternative types of design and more experiential
consumption will become more popular as consumers realise technocentric designs
inability to fulfill them, however it will continue
Pg 18
- Interactive design based on the human need for empathy also
exists aside from fleeting technocentric design
- There has been a change from relationships between people to
ones with various objects around us, to form individuality
- We get empathy from objects rather than people
Pg 19
- There has been a shift in society from shared experience /
relationships to individual relationships with objects and unnecessary
materialistic beliefs
- Material objects are needed by everyone to some extent
Pg 20
- The desires of consumers change, however objects are static
- The relationship between consumers and objects needs to
change
- Art has layers of meaning that keep the viewer engaged
- Products quickly give their meaning away and do not fulfill our expectations
Pg 21
- Energy used by a product during its life may be higher than
producing a more efficient product
Pg 22
- Humans need to stop considering ourselves in order to make
more of a positive impact on the environment
Pg 23
- Sustainability as a term is not useful because it can be applied
widely, it is too vague
Buying local, consuming alternative
energy, neighbourhood recycling, buying organic (gives wellbeing), bottle banks
pg 24
- it is essential that we are actively engaging in
environmental and social change no matter what the reason – it doesn’t matter
why we engage in environmental and social projects / initiatives as long as we
do
pg 29
- consumption is part of life and allows us to understand and
engage with the world through experiences
- consumption is part of life
- consumption allows us to learn, process and engage with the
world through experiences – we process, learn and engage with the world through
consumption of experiences
tasks are much easier in modern life so we seek to consume
new things which can stimulate us
pg 30
- for the brain to be stimulated it looks to designed objects
- will consume in a materialistic way in an attempt for
meaningful stimulation
- consumption of material goods is used to express our values
and identity and act as a way - for consumers to see their personal journey /
change , however this type of consumption has negative impacts for the
environment
pg 32
- we are able to physically engage with the world through
objects and experience and they allow us to reflect on ourselves
- the negativity associated with consumption hides the fact
that it is a key human behaviour
pg 33
- statistics can have a negative impact on people because they
feel put off / overwhelmed by the scale of the problem
- passive views about environmental issues are increased by
the idea that consumers have to give up comfort to make a difference
pg 34
- the idea of life with limits and no pleasure makes green
living seem unpleasant, so consumers continue as they did
pg 35
- environmental damage from consumption could be what we pass
on to future generations
- sustainable consumption combines two contradictory words,
however if consumption is properly defined it can make sense
- apple – signifies – vitamins,
minerals, vitality
- apple – signifies – needs and
desires
pg 36
- consumption due to desire leads to short lifespans and is
mostly metaphysical
- many products are not ‘consumed’ completely and still work –
many products still work after the consumer has finished with them and have not
been ‘used’
- we are motivated to consume so we can physically engage with
the world
- meaning is consumed rather than physical objects – material
things provide a physical representation of meanings which are identified by
the consumer
- material objects reflect our desires and dreams making up
our identities – material objects provide a physical reflection of our desires
and dreams and allow us to represent our identities as individuals through
these objects – objects reflect wider society, ourselves and journeys
pg 37
- through consumption we avoid feelings of emptiness and are
given purpose
- consumption of objects has various depths of meaning –
material objects have different levels of meaning which are consumed, this can
be halted if the object does not stimulate on one level and the relationship
can break down - if on one level it does not stimulate, the relationship can
break down
- it may be impossible to be satisfied as when needs are met
other appear leading to a cycle of waste
- societies inability to be satisfied has encouraged short
lived consumerism which has damaging effects on the environment
- it is impossible to stop the need to consume and actually
hinders positive change
pg 38
- having understanding about human need will allow designers
to create solutions to consumption
- needs are at the heart of human motivations and actions,
which occur when there is a lack of something – when we need something we lack
something – needs drive human motivations which occur when there is a lack of
something – when we lack something, needs drive human actions
- Robert Bocock suggests consumerism is fuelled by a lack that
creates a restless state of being which promotes constant changes to a
consumer’s material life
- Advertising plays on this idea of lack by relentlessly
suggesting alternative lifestyles / futures enforcing a sense of lack on the
consumer
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