Study Task 7 - Project Statement / Evaluation
The essay looked at ‘the effect of democratisation within
design on creativity and the changing view on design practice’. Within the essay
it was discussed how the democratisation of technology and design tools had led
to changes in the way design practice is being viewed. Flieschmann (2015)
suggests that the democratistaion of technology allows anyone to become a
designer and further describes how through access to technology the skills of
the designer are being devalued. It was found that this was leading to a shift
in the way in which design practice was considered, from a technical skill to a
way of thinking, with Taylor (2016) suggesting that design needs to be redefined
as a way of thinking that solves problems creatively rather than viewing design
solely as a technical skill. It was also highlighted that there is a strong
need for creativity within various sectors including business, the economy and
design industries with Jagodzinski (in Addison and Burgess 2013) highlighting
how design industries look for people who are creative. This need has led to an
increased interest in creativity research and tools that aide the creative
process. A large part of creativity that is valued within different industries is
being a successful idea generator as Monahan (2002) suggests when he states that
to be individually successful in business you have to be an effective idea
generator. It was found that creative thinking tools were being used to promote
idea generation in a variety of ways and by using different theories and
techniques, however not all off these would successfully aide and work in
conjunction with the design process.
With this in mind the practical project aims to aide idea
generation within the design process in a way that is applicable to a range of
briefs. Satell (2014) implies the need for a design process with a purpose,
understanding of the domain and other areas to enhance creativity. The workbook
concurs with this enabling users to gather understanding around a range of
topics relevant to the design process and specific project, allowing for a firm
basis from which ideas can be generated and creativity increased. Method Kit
was found to be the most functional tool alongside the design process, explored
within the essay. This was a brainstorming tool which allows users to define,
aide and develop a project with cards that highlight key aspects of the design
process. Within the workbook identifying key research topics which were
appropriate to considerations around a project e.g. context, client, audience etc,
was important in making the design functional alongside the design process.
Monahan (2002) implies that stimulating creativity is important, so the
workbook aims to provide prompts for research gathering which then act as a foundation
for relevant creativity and idea generation that is appropriate for the brief. The
use of open questions in the design as a way of allowing varied responses to
the collection of research, was influenced by the use of questions in The
Creative Mind and Triggers Cards which use probing questions - which Monahan (2002) suggests, allows things outside
the known to be imagined - allowing them to be perceived and understood in different
ways.
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