Visual Analysis Notes
The Creative Mind
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Based on Robert F Elberte seven steps which is a creative problem
solving technique with aim of asking questions of the audience.
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The book draws comparisions between science and creative thinking
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The different activities stimulate creativity for a creative audience
Book about creative thinking as well as challenging audience to think in
a different way
Uses a variety of creative thinking techniques allowing for the
development of different skills
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Use of quotes to describe the creative process
Makes the audience question the meaning of the excerpts making the book
thought provoking and enabling insight into the context of the piece
Acts as a stimulus of ideas for the activities
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Linked paraphrase – Not a focus on teaching knowledge but enabling the
creation of new knowledge
Provides information and context to creative thinking in an engaging
format
Allows the audience to understand the importance of creative thinking
more if told about the process making the more likely to engage with it.
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Activities use these as a way of testing the audience
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Does not influence the creative process by not telling the audience
directly how to use the book or sculpture
Uses vague questions that can be understood in different ways leading to
different results
The organisation of the questions within the book is not structured or
related allowing for discovery within the book and enables the audience to use
it in their own way, which reflects the process of creativity.
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Linked paraphrase – Bringing analogue tools into the creative process
allows for play which increases enjoyment and improves the work
Play encouraged through the use of building blocks and interactive
element
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Linked paraphrase - Association and patterns need to be broken to create
new ways of thinking
Format allows the audience to draw their own conclusions and connection
between information
Sculpture allows the audience to combine different ideas to create something
new
Within lateral thinking it is considered that there are multiple ways pf
looking at something and that by restructuring and rearranging information
these can be explored
Triggers
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Triggers
is a Brainstorming tool for creatives
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The
questions act as prompts for different ways of thinking about the project
Linked
paraphrase – Probing questions allows for things outside the known to be
imagined.
Triggers
acts as a starting point and source of inspiration for the development of ideas
This
enables different thought patterns to be spurred on
Allows
the process of idea generation to start with something rather than nothing
which increases the speed of the idea generation process
The
use of What if?, challenges the assumptions about the project based on lateral
thinking technique
Linked
Paraphrase – Thinking in the known does not lead to new ideas, however
considering the unknown leads to creativity
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Uses
a flexible and easy to use format which is assessible for everyone allowing a
range of people to engage with the tool, making everyone in the team an asset
for idea generation
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The
design is encouraging and playful through the use of the friendly face which
creates a lively feel to the design, reflecting the process of creativity
Disruptus
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The aim of the game is to improve, transform, disrupt or create
ideas
Linked paraphrase - Association and patterns need to be broken to create
new ways of thinking
Encourages disruptive thinking which allows for the information to
be restructured to create something new
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Use of game format is fun and engaging
It encourages creative thinking in a wider audience and shows how
these skills can easily be learnt by anyone
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Linked paraphrase – Judgement of ideas both of others and our own,
particularly in the idea generation phase can stop ideas from being developed
Judgement is suspended because there is acknowledgement that out
of the box thinking is the aim of the game
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Linked paraphrase – Ideas are a mix of multiple ideas and are the
sum of influences
The game mixes different icons to make new ideas allowing ideas to
become the product of combining other ideas, morphing into something new and
exciting
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Linked paraphrase – Nothing is original
The use of structure and some constraints allows for things that
would never have been combined leading to the development of completely new and
original ideas
Brain Spin
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Aim of the game to come up with as many interpretations of the
shape given and points are earned for unique interpretations
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The game uses lateral thinking techniques which aim to generate
and find as many different approaches to a problem rather than the best
approach
Concept focusses on the process of idea generation through
associations with the shapes.
Rather than having a quota, which is often used as a goal in
lateral thinking, the introduction of competition forces the players to keep
going.
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Linked paraphrase – The speed of generating ideas allows
judgement and fear to be navigated around.
The restricted time means that players do not have the
opportunity to judge their ideas
The aim of having more obscure interpretations to win the game
also means people are less likely to judge their own ideas
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Linked paraphrase – The constant and repeated practice changes
creativity from a habit to a skill
The game repeats the same generative skill which encourages the
new way of thinking using an easy to understand format.
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Shows how lots of ideas can be developed between people from the
same stimulus in a short amount of time.
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